Click speed test
Runs entirely in your browser · no scores uploaded
Click the panel to start, then click as fast as you can for ten seconds. Around six clicks per second is ordinary; ten and above generally means a specific technique rather than faster fingers.
How to test your click speed
Past about seven clicks per second, people are not clicking faster; they are using a different motion. Jitter clicking tenses the forearm so the hand vibrates, and butterfly clicking alternates two fingers on one button. Both push into double figures and both put real strain on the tendons; the repetitive-strain risk is not theoretical, and there is no benefit outside a game that rewards it. Some mice also double-report at very high rates as their switches wear, which inflates a score without any extra clicking.
The counting rule is simple and slightly generous, and it is better stated than glossed over. The ten seconds begin on your first click, and that first click is counted. Clicks span the gaps between them, so a round with a steady rhythm produces one more click than it does gaps: at a true six per second you make 61 clicks in the window and the panel reports 6.1. The figure is therefore always exactly 0.1 above the rate you would get by measuring the intervals, which is under two per cent at ordinary speeds and worth remembering only if you are comparing against a tool that counts the other way. The countdown is also checked twenty times a second rather than continuously, so a round can run up to 50 milliseconds long and any clicks landing in that overshoot are counted too.
What people use it for
- Finding out where your ordinary clicking sits before trying a technique
- Checking whether a worn mouse switch is double-registering
- Comparing a new mouse against the one it replaced
- Running a ten-second contest with someone else on the same machine
- Seeing what jitter or butterfly clicking is actually worth in clicks per second
Questions
Six or seven per second is a good ordinary result, and the panel labels five and above as average. Ten or more usually means jitter or butterfly clicking rather than plain fast clicking.
Jitter clicking, which vibrates a tensed forearm, and butterfly clicking, which alternates two fingers. Both risk repetitive strain and neither is worth an injury.
Yes. Lighter switches are easier to click quickly, and worn switches sometimes double-register, which inflates the score without any extra effort from you.
Because that click is what starts the ten seconds. It does mean the figure runs exactly one click, or 0.1 per second, above a rate measured from the gaps between clicks.
At six per second it is under two per cent, so no for comparing yourself against yourself. It matters only when you are putting this number next to one from a tool that counts differently.
By up to about 50 milliseconds. The clock is checked twenty times a second, and clicks landing in that last sliver still count.
Because it divides clicks by the time so far, and a fraction of a second is a tiny denominator. It settles within the first second or two, and the final figure is always taken over the full ten.
Barely. A 1000 Hz mouse reports every millisecond, far faster than any hand moves. Switch weight and travel make more difference than the polling rate does.
Yes, taps count the same way, though sustained tapping speed is lower than mouse clicking and the screen may coalesce two very fast taps into one.
Forearm fatigue sets in within seconds at these rates. Rest properly between rounds, or stop: a click speed test is not worth a tendon.
No. Your best round is kept while the page is open and disappears when you close it. Nothing is uploaded.