Random Answers

Rock paper scissors

Press Throw

One outcome in 3

Drawn in your browser · nothing stored

Local · a third each, no memory

Press the button and get rock, paper or scissors, each exactly a third of the time. Use it to settle something, or to practise against an opponent with no habits to exploit.

How to use it

1 Decide your own throw first, then press the button.
2 Rock beats scissors, scissors beats paper, paper beats rock.
3 Throw as many at once as you like if you are playing best of five.

Throwing at random is not a lazy strategy; it is the solution to the game. Rock paper scissors has exactly one Nash equilibrium, and it is throwing each of the three a third of the time. Any deviation from that mix is exploitable by an opponent who spots it, and against an opponent who does not deviate, nothing you do changes your expectation: a third win, a third lose, a third draw, whatever you pick. So a uniform random throw cannot be beaten, and it cannot beat anyone either. It is the fair way to settle something rather than a way to win.

Why humans are beatable and this is not

People cannot generate that mix. In a laboratory study of the repeated game, Wang, Xu and Zhou found that play does not settle into the equilibrium at all: it circles it. Their players showed a conditional response pattern, repeating an action after a win and switching in a systematic direction after a loss, which produced persistent population-level cycles that the equilibrium prediction does not allow for. Competitive play is built on exactly that: not on guessing, but on the fact that a person under time pressure produces sequences with structure in them.

This page has none of that structure. There is no record of your last throw, no adaptation, and nothing to read in the timing, because the throw is drawn at the end of the pause rather than during it. That makes it useless for practising against a real opponent and ideal for the thing most people actually want, which is a neutral third party.

What people use it for

  • Settling who goes first when nobody has a coin
  • Playing against someone at the other end of a video call
  • Practising against a throw with no habits to read
  • Running a best of five in one press
  • Demonstrating why the equilibrium strategy is a third each

Questions

Not reliably. Against a uniform random throw every strategy wins exactly a third of the time, so there is nothing to learn.

MDN, Crypto.getRandomValues()Wang, Xu & Zhou, Social cycling and conditional responses in the Rock-Paper-Scissors game, Scientific Reports 4 (2014)
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